
Country | Country: Chile |
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GDP per capita | 7.024 |
Context details | Vulnerable students attending schools selected from the pool of schools with the lowest national academic achievement, in Santiago de Chile |
Age | Grades 1, 2 |
Implementation year | 2000 |
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Implementer | NGO |
Duration (months) | N/A |
Cost | N/A |
Intervention details | Students played math and reading videogames for 20-40 minutes daily on a platform similar to Gameboy in classrooms; 6 schools participated |
Evaluation design | Randomized evaluation |
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Cluster definition | Individual |
Sample | Outcome | Test | Source Table | Observations | Statistics on Effects |
---|---|---|---|---|---|
Complete sample | Language | Reading-and-Writing test | 7 | 1105 | Coeff: 6.00; SE: 21.40; SD: 100.00 |
Complete sample | Math | Researchers design | 5 | 1105 | Coeff: 50.60; SE: 42.90; SD: 100.00 |