| Country | Country: Chile |
|---|---|
| GDP per capita | 7.024 |
| Context details | Vulnerable students attending schools selected from the pool of schools with the lowest national academic achievement, in Santiago de Chile |
| Age | Grades 1, 2 |
| Implementation year | 2000 |
|---|---|
| Implementer | NGO |
| Duration (months) | N/A |
| Cost | N/A |
| Intervention details | Students played math and reading videogames for 20-40 minutes daily on a platform similar to Gameboy in classrooms; 6 schools participated |
| Evaluation design | Randomized evaluation |
|---|---|
| Cluster definition | Individual |
| Sample | Outcome | Test | Source Table | Observations | Statistics on Effects |
|---|---|---|---|---|---|
| Complete sample | Language | Reading-and-Writing test | 7 | 1105 | Coeff: 6.00; SE: 21.40; SD: 100.00 |
| Complete sample | Math | Researchers design | 5 | 1105 | Coeff: 50.60; SE: 42.90; SD: 100.00 |